feedback:
things to avoid:
- 4x filter is 48db per octave
- normal is 12x
to analyse phase
https://bertomaudio.com/eq-curve-analyzer.html
![[Pasted image 20251113093510.png]]
- eq 8 -> not high quality mode, no adaptive q
- saturation instead of limiting
low end
- frequency masking -> two sounds in the same frequency -> louder masks the other
- temporal masking is also a thing
- loud sound followed by quiet sound -> latter is masked
- quiet followed by loud -> latter is masked?
- if you have too much bass, it masks upwards and hides the mids
tdr prism
- [[tdr-prism preset]]
drum buss
- scoops the mids
- ![[Pasted image 20251113100036.png]]
- adds noise in low end
glue kick and bass together
- ![[Pasted image 20251113100441.png]]
- stays controllable and predictable
kick
- invert the kick? for some reason it sometimes sounds better than inverting the bass
shift attention from higher (3) harmonic to lower harmonic -> to keep it from masking the lowest
![[Pasted image 20251113101751.png]]
-> the cut gives room to the other frequencies
eq:
- use shelving to sculp sounds gently
pad
- if you have a long sound
- with an obvious peak
- the obvious peak lingers as a resonance
- control the most obvious peak
use multiband saturator:
- to accent mid
- and give stereo space to highs
- ![[Pasted image 20251113103945.png]]
hats:
- what we hear
- 16th note pattern
- we only hear constant shaker
- they don't double down on the groove
- reduce the patterns
- make one louder
- one quieter
- more intention
- shift the new patterns around
- more velocity variation
- ![[Pasted image 20251113104654.png]]
- use it to accent 1-2 hats for groove
- simpler use amplitude envelope
- Vel>Vol turn up
- string grooves
- listen to the groove
- accentuate what makes it good
- remove some notes
- needs some more intention
-
- returns
- turn delay return a bit down -> otherwise it might mask
high freq limiter
- generally over 12khz the unwanted frequencies come in
- generally around -6db gain reduction
- dry wet 50%
dynamic range
- more than 6db or range -> opportunity to control it
mixing is about combining instruments together
session 2:
compression:
- kick
- good kicks looks like a dorito chip (triangle)![[Pasted image 20251126093916.png]]
- my kicks need a little more punch
- e.g. pull sustain down a bit
- volume a bit louder at the front and then let it gradually fall off
- smp in digital audio = samples -> smallest increment
- bassically
- rhytm group
- compressing the ADSR stages
- attack
- fast attack 0-10ms
- medium attack 10-20ms (kick sometimes 20-40ms)
- fast release (to only hold down )
-
- what to effect
- high frequencies
- fast attack -> cause fast frequencies work faster
- low frequencies
- slower attack -> slow frequencies are slower
- compression:
- measure compression
- parallel processing
- utility with inverted
- shows you the difference
- -> gain on the compressors must be the same
- present strength (presents range) between 1-5khz (speech sits there) -> deharsh
- return channels
- long return = long reverb -> sidechain it a tiny bit
- sidechain to low end group (not only kick) - tiny bit of compression only
- sending all returns into a last Bus return
- gentle compression
- ![[Pasted image 20251126102541.png]]
- wide knee so it starts early but needs a bit to reach peak compression
- only do 1-2 db
- transient reverb
- kill the transients before a reverb to make the reverb smoother
- https://www.youtube.com/results?search_query=gm%20audio%20transd
- kick
- truncate ![[Pasted image 20251126104408.png]]
- i want just enough mids, but not too much
- initial hit should be the loudest
- psy kicks often have too much 400hz
- make it pushier
- go overboard
homework
- project elevator
- use compression on sweepy (screenshot)
- think about other places that might need dynamic control
-